“One of the best lessons children learn through video games is standing still will get them killed quicker than anything else” –Jinx Milea
What can I say about video games other than the fact that I don’t believe they get anywhere near as much credit as they deserve.
We’ve looked at a lot of different storytelling mediums so far, but one we have completely missed is the video game (well, except for that brief glance at Donkey Kong). The video game is quickly becoming a powerful medium for telling stories. Yet, for anyone who has spent any significant time playing games, you might have noticed that these stories always seem stacked on top of the gameplay rather than being integrated as coherent whole.
This video, brought to us by Daniel Floyd as a part of a class project for the Savannah School of Art and Design shows us why stories in video games are often underwhelming and what we can do as consumers to improve them. While you’re paying attention, I’d also like you to note his storytelling technique, it’s a pretty effective way to give a lecture, isn’t it?